For example, a model may incorporate materials which in turn make use of textures and shaders A program that runs on the GPU. This information is provided for those working on legacy projects in Unity 4, and speaks assuming you are using Unity 4.Īny given asset in a bundle may depend on other assets. (In Unity 5 we provide tools in the editor to assign assets to specific Bundles and dependency handling is automatic). More info See in Glossary had to be defined using editor scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. For projects, these are considered direct dependencies for packages, these are indirect, or transitive, dependencies. Projects and packages use the dependencies attribute in their manifests to define the set of packages they require. In versions of Unity earlier than Unity 5, assets dependencies In the context of the Package Manager, a dependency is a specific package version (expressed in the form that a project or another package requires in order to work.
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